1. General
- The iCTF Draft Cup Fall 2025 is an Unreal Tournament league organized by PassionateGaming.
- We reserve the right to broadcast every match. The recording of such broadcasts can't be refused by the players.
2. Sanction Cards
- Any player or team who violates the PassionateGaming code of conduct - the cup rules - may be given a
 Sanction Card on the website. In extreme cases, the admin staff will 
have a consultation and may decide to impose a temporary or permanent 
ban from all future competitions.
- A player or team may be given one of two types
 of cards:-  Yellow Card
 - This card is given out for minor rule violations. When a Yellow card 
is given, the map result could be changed in favor of the opposing team,
 but is unlikely. It is mostly used as a warning. A second Yellow card 
will be converted into one red card.
-  Red Card
 - The map in which a player received a Red card will more than likely be
 changed into a forfeit loss. Receiving this card signifies a major rule 
infraction during a map, or the result of multiple minor infractions. If
 the violation is severe enough, a temporary ban may be handed out. If a
 player receives two Red cards, they are suspended from the event and could be henceforth forbidden from 
competing in future events organized by PassionateGaming.
 
- Only one card can be given for each match, per player / team.
 The most severe card will be the one given if there are multiple 
infractions.
- Captains are responsible for their players knowing and following the 
rules. If a captain has seemingly allowed or instructed their players to 
break the rules, punishment may be distributed amongst the team. If the 
abuse is extreme, it may warrant removal from the event.
- To reiterate, 2  Yellow cards = 1  Red card; 2  Red cards = suspension from the tournament.
3. Player requirements
- All players must play two iCTF Ranked PUGs  - if we do not have stats for you, you will be rated at the admin team's discretion.
- If a player becomes aware that they will be unavailable for a match, 
they are obliged to let their captain know via whatever means of contact
 they have available to them in a timely manner.
- A player may not play for two different teams in the same calendar week.
- Players must play with a nickname that matches or closely resembles the nickname that they signed up with.
- Every
 player must record and save demos of every map during the entire cup. 
Uploads may be requested at any time by an admin. We strongly recommend 
taking advantage of auto-demo options.
- Violation of the rules above may be sanctioned with a  Yellow card.
4. Openness about availability
- Players
 are expected to be open about their availability to captains at all 
times prior to the draft. The information that you give to all captains 
should be consistent. Do not tell one captain not to draft you because 
you're playing badly or unavailable and then try to sell yourself to another captain. 
It is not permitted to refuse to acknowledge or respond to a captain 
because you do not wish to play for them - players who do this will be 
removed from the cup.
- During the draft, if you are around, you 
must be open and honest to all players who message you to inquire about your 
availability. Even if a captain is trying to ascertain your availability
 during the draft, you should be open up until the point that you are 
drafted - even if another captain has promised to pick you in a later 
round.
- If at any point during the season you find yourself on 
the free agent list, the same rules apply. You are required to be honest
 to all captains who inquire as to your availability. Telling one 
captain that you can't play only to show for another is severely frowned
 upon.
- Players who lie about their availability to captains are 
liable to receive punishment for this in the current or future seasons 
at the admins' discretion, depending on when the information comes to 
light. Sanction:  Yellow card.
- A player cannot refuse to play for a captain. If there is
 an issue from either party that cannot be resolved, please contact an 
admin for help in mediation as soon as possible.
5. Map List - General
- Listed below are the maps that will be used in this cup. The versions used will be the same as those in the ranked pug rotation.
- CTF-Acrony-RE2
- CTF-Anfractuous-RE2
- CTF-Command-S6
- CTF-Duku-RE4
- CTF-Entropic-RE5
 - CTF-Grudge-RE1
- CTF-IztacB14
- CTF-Klondike-RE3
- CTF-Nuance99-RE4
 - CTF-Overflow-RE3
- CTF-PryXon-RE2
- CTF-Rune-RTE4
- CTF-Sprinta-S6
 
 
6. Match Rules - Group Stage
- Matches are played 5v5, each team can pick one map from the map list to 
play. Maps are, by default, 15 minutes long. We play with overtime and spawn delay enabled, so there are no 
draws.
- Matches will be best two out of three maps. 
- Each match in the group stage will consist of two chosen maps, the first map to
 be played is the first one picked. The coin-toss loser will assume position A. The toss winner assumes position B, in addition to team color choice.
- Veto system for group stage: A - Ban, B - Ban, A - 
Pick, B - Pick.
- In the event there is a tie 
after two maps are played, a tie-breaker will be required. Both team 
captains will return to Discord and proceed with map bans; the team who 
capped the least in both maps combined will start the banning phase. If 
that is equal, the team who capped the least on the opponent's map will 
begin bans. If that is also equal, a coin-toss will be used and the loser will start bans.
- Captains are permitted to reach an agreement to proceed with tie-break bans before the match takes place, saving the process of going back to Discord to choose the tie-break map choice. Simply proceed with map bans in the A, B, A, B, order as described above until there is a single map remaining.
- Each team will only be able to pick a specific map once
 during the group stage (example, a team picks Duku in week 1, for the 
rest of the group stage, they can't pick it again. This does not include decider maps, only chosen maps.). When the group stage 
is concluded, this restriction is no longer enforced afterwards. Picking a map you have already chosen to play in the group stage will result in map forfeiture. Sanction:  Yellow card.
- Each team will only be able to ban a specific map once
 during the group stage. This rule is functionally identical to #7 in this section.
7. Match rules - Playoffs / Knock-out stages
- The quarter and semi finals are played over a maximum of three maps, one
 point per map win is awarded and the first team to reach two points 
wins the match. Veto system for playoffs: A - Ban, B - Ban, A - 
Pick, B - Pick. The team with the highest seed in the group stage will 
choose which order they want to begin in.
- The decider map is selected by eliminating the remaining maps on the 
list. The team with the most caps will choose who will start 
elimination. If that is equal, the team with the most caps on the 
opponents map chooses. If that is equal a coin-toss will decide. We play 
with overtime and spawn delay enabled, so there are no draws.
- The final will be decided over a maximum of five maps, this time a team 
needs three points to win the match. Coin-toss decides which team goes first. Veto system for grand finals: A - Pick, B - Pick, B - Ban, A - Ban, A - Pick, B - Pick.
- The decider map is selected by eliminating the remaining maps on the map list.
- The team who has made the most flag captures in the previous four maps 
will decide which team eliminates the first map from the remaining maps.- If this is a tie then whichever team has the most captures on the 
opposing team’s map picks will decide who eliminates the first map.
- If this is still a tie, then a coin toss will decide who gets to chose who removes the first map.
 
8. Rankings
- Three teams from each group will advance to the playoffs.
- Rankings will be based on the number of total points for each team. If two teams are tied on points, the team that advances is decided by the winner of the match between the two teams.
- If more than two teams are tied, then these steps will be used to break the tie:- The lowest number of map losses in the matches between the teams in the tie.
- The highest number of captures in the matches between the teams in the tie.
- The lowest number of captures against in the matches between teams in the tie.
 
9. Draft and Teams
- The draft will take place on Sunday, Sept. 14th at 21:00 CEST.
- The draft will consist of five rounds. Each captain will pick one 
player in each round. In the first round of the draft each captain must 
draft themselves - this will be done automatically.
- Before each round the picking order will be decided according to 
remaining budget of each captain. The captain with the highest remaining
 budget will pick first, the captain with the lowest remaining budget 
will pick last in each round. In case two captains have the same 
remaining budget after the conclusion of a round, the picking order in 
the next round will be decided by a randomizer.
- Each captain will have one minute to pick a player when it's their 
turn. If the captain has not picked a player within the given time-frame,
 the highest rated player available within the budget of that team will 
be picked automatically.
- Each captain has the opportunity to ask for ONE timeout during the
 draft which will give them an additional two minutes to pick a player 
that round. Under no circumstances are the captains allowed to spend 
more money than they have available. This applies to each round of the 
draft as well as the entire duration of the cup. After the draft, each 
team will consist of five players. At no point during the cup will a 
team be allowed to have more or less than five players on their roster.
- A captain is allowed to let someone else do the draft for them.
- Players who signed up as substitute-only cannot be drafted and will go directly to the Free Player Pool (FPP).
- Each team has a total budget of: 3700.
- Each captain starts round 1 of the draft with € 1000 and buys themselves.
- Each round after that the following base rates are added to their remaining budget, composing the budget for the given round*:
    
      
        | Round # | Base Rate € | 
|---|
 
          | 1 | 1000 |  
          | 2 | 680 |  
          | 3 | 670 |  
          | 4 | 670 |  
          | 5 | 680 |  
 * Round base rates are subject to change
 Example:- Captain worth € 800 starts round #1 with a budget of € 1000 and buys themselves.
- For round #2, the captain's budget is a sum of their remaining
 budget after round #1 (€ 200) and the base rate for the given round (€ 
500), making a total of € 700.
- The following rounds use the same logic.
 
10. Trading & Substitutions
- Captains are free to trade players from their team for those in 
the Free Player Pool (FPP) as long as the team has not been eliminated 
from the cup and the incoming player is within the team's maximum 
available budget, including the outgoing player's salary.
    - Captains cannot trade players during the first week of the Group stage.
- Captains cannot trade players at the end of the Group stage when only 
one match is remaining. Should any such trade occur, it will be reverted and changed 
into a substitution.
 
 
- Captains can pick up a temporary substitute for a specific match 
and a player in their team without trading that player out. The 
substitute must be within the team's maximum available budget, including
 the outgoing player's salary.
- Temporary substitutions are allowed ONLY in case of 
availability issues, i.e. the outgoing player is unable to play for 
whatever reason. Using a substitute to strengthen the team will never be
 a valid excuse to replace a full-time team member. Sanction:  Yellow card.
- All trades and substitutions must be reported to a cup admin 
before the new player plays a game for the team. The admin will need to 
apply the change on the website:
    - In case of a trade, the incoming player must appear on the team's roster at the starting time of the match.
- In case of a substitution, the incoming player must appear as a
 substitute on the match overview page at the starting time of the 
match.
- A substitute-only player may not play for the same team for more than 3 out of 5 of that team's overall group matches.
 
- Captains themselves cannot be traded but can be substituted. A
 substituted captain is required to designate a co-captain from their 
roster (not the sub) to act as their proxy while they are gone.
- In
 the Group stage, each team is eligible for a maximum of 5 mutations (roster transactions) total, with no more than 2 mutations per match.
- In the Playoffs (including Grand Final), each team is 
eligible for a maximum of 2 team mutations total, with no more than 1 
per match.
11. Free Player Pool (FPP)
- Players who are not initially drafted to a team will go into the Free Player Pool (FPP).
- Players who are traded out from a team will return to the FPP and are available for any other team to trade if they so wish.
- Players who signed up as substitute-only cannot be traded and can only be picked up as substitutes, provided that they are available for the match.
- All players can only play for one team each match week.
12. Server Selection
- All matches must be played with cup settings on servers sanctioned by PassionateGaming.
- Captains are encouraged to agree on a server before the match - 
when scheduling the match, before the match day. Once the match is 
scheduled, team captains have the ability to book their desired server 
for the match on the My Matches tab of the league page on the website.
- If no servers are booked for the match, admins will assign a 
server based on which ones are available after consulting with the 
captains involved in the match.
- Whilst we will do our best to provide the best and fairest server 
available for the match, it may not always be possible and a compromise 
will have to be reached.
- If a match involves a team made up mainly of players from 
North America, South America, or Oceanic regions then the match may be played across two 
servers (a UK and an NA based server. No GER.) if either team requests it. If this isn't an option, refer to rule 4.
- A decider map including NA vs EU teams will be picked by determining the
 ping difference. Considering previous experiences, expect them to be 
played on servers located in the UK.
- In the case of a split server match, Team A's map will be played on Team B's server and vice-versa.
13. Server Settings
- Matches will be played with the following settings:- NewCTF, the newest version of IG+ and the latest ACE installed and enabled.
- Overtime with spawn delay enabled.
- Trading disabled.
- Fifteen minute maps, no cap limit or mercy rule.
 
14. Server Crashes
- In the event that a server crashes, the server will be reset and 
the time will be rounded up to the nearest minute. The scores will be 
added together from both (all) parts, if this should mean the map is a draw but the second part is not a 
draw then the map will be restarted again for a third time to play the 
overtime.
- If a server goes down with two minutes or less left to play, then the game will be restarted with two minutes on the clock.
15. Scheduling matches
- The
 group stage of this event will be an 'open scheduling' format. This 
means you can schedule a group match outside of the given match week 
(e.g. playing the Week 3 team in Week 1).
- All group matches must be played by the end of day Sunday, Oct. 19th. Any
 matches that remain unscheduled by 22:00 CEST, Friday Oct. 17th, will 
be forced to the 19th between 20:00 CEST and 22:00 CEST.
    - A neutral admin will decide the final match time to ensure a free server is available.
 
- Playoffs and Finals matches will have one running match week to schedule each match.
- If two captains cannot reach an agreement before Friday 22:00 CEST 
in the running match week, the match will be forced to Sunday of the 
given week between 20:00 CEST and 22:00 CEST.
    - A neutral admin will decide the final match time to ensure a free server is available.
 
- Team captains are encouraged to schedule their matches on their own using the Challenging functionality on My Matches tab of the League page on the website.
16. Entering match results
- Team captains are encouraged to enter/confirm results of their matches on their own using the button on My Matches tab of the League page on the website. Traditionally, the captain of the winning team enters the match result.
- If for some reason the results cannot be entered on the website, 
screenshots of the match should be provided to the cup admins via 
Discord.
17. Discord
- All players are required to be present on the PassionateGaming 
Discord server. During matches it is mandatory to connect to and use 
your team’s provided voice channel on the PG Discord server. Sanction:  Yellow card.
- If a
 player cannot join their team's voice channel, DO NOT use a private 
server. Delay the match and contact an admin / staff member immediately.
 Do not play until the player can be moved manually or given access.
18. First-person demos
- All players must record a first-person demo on all maps. There is 
no valid excuse for not recording a demo of your game. If you don't know
 how to or yours is 'broken', contact an admin or your captain for help.
- Players
 must keep their demos for the duration of the entire cup. They can be 
requested from any match by an admin after their team has
 played their last game.
- An admin not participating in the match has the right to request as many demos as they want.
- Cheating accusations will be reviewed and ruled on by an anti-cheat team.
- Admins may request that a player uploads all demos for the entire duration of the season.
- The opposing team captain may request demos no later than seven days after the match.
- If a player refuses or fails to upload demos when requested, it 
will result in a forfeit loss of each map a demo is not provided for.
 Sanction:  Red card.
19. Cheating
- Any player caught cheating will be 
permanently banned from the Discord server and all competitions 
organized by PassionateGaming.
 Sanction:  Red card.
20. Match punctuality
- A team must have their entire team in the server and clicked in to
 be eligible to start the timer to claim a no show. Once they have done 
this the opposing team has ten minutes to click in before they default 
the map.
- If the first map is lost in this manner, as soon as the second map
 is loaded and the team click in, the timer will begin for the second 
map, to which the other team has another ten minutes to enter the server
 and click in.
- Teams are encouraged to show some tolerance in an effort to get 
all matches in the cup played where possible and not look for easy map 
wins / forfeits.
21. Sportsmanship 
- A player may not spam non-teamsay binds during a match. Players 
who do this will be warned to cease; players who continue will risk 
forfeiting the map for their team and receiving a  Yellow card.
- Racism will not be tolerated. If a player makes racist remarks in 
game or on Discord, the player in question will be warned and given a  Yellow card; they may be 
suspended or, if severe enough, banned outright from PassionateGaming.
- Abusive behavior towards other captains, players, admins, or streaming staff will not be tolerated. Sanction:  Yellow card.
22. Spectators
- The only people allowed to spectate matches are PassionateGaming 
admins and members of the stream team. It goes without saying that if 
someone is spectating, they are not allowed to have any communications 
with the teams that are playing.
- Unless commentating on the match during a live stream, it is 
forbidden for a member of either team involved in said match to join as a
 spectator. This will result in a forfeit of the map in question. Sanction:  Yellow card.
23. prize Pool
- The team that wins the Grand Final of this cup will receive 50% of the total prize fund, to be shared equally among the five victorious players. Second and Third place will be rewarded with 35% and 15%, respectively.- The prize pool and overall distribution is subject to change depending on the amount donated by the community.
 
- The
 substitutes will not be eligible for the prize by default, unless 
otherwise agreed upon between the player and the substitute.
24. Precedent
- The admin staff will abide by this ruleset as closely as possible,
 however some deviation may be needed if any unpredictable scenarios 
arise.
- In the event that something not covered by this ruleset occurs, 
the admins reserve the right to use their discretion to solve the issue.
 This includes, but is not limited to, amending and changing rules if 
the need arises. Any changes or new rules will apply to those situations
 from that point on setting a precedent.